English official web site for Memento Mori launched: www.mementomori-game.com
German official web site for Memento Mori launched: www.mementomori-game.de
Four new screens from Memento Mori.
New screens from Alternativa. Publisher for russian territory will be Akella.
New Centauri logo and the updated web site after long time.
Centauri Production and Cinemax found new developer fullservice company which will represent both companies in the future as well as others. Cheers, Praguematic.
We secured rights to Pat & Mat: the Game and will be showing the game preview at Games Convention. Hope we will find publisher soon.
Announcement of Evil Days: Pound of Ground. Coming in early 2008 from Akella.
Announcement of Mememnto Mori. Coming in early 2008 from dtp.
Evil Days of Luckless John finally got published in EU.
We joined forces with another czech team to bring you Alternativa.
Our inhouse developed CPAL3D engine was licensed to Cinemax for use in games Numen, Daemonica 2 and In The Shadow of The Raven 2.
A licence offer
When making games and applications, the Centauri Production doesn't specialize merely in the graphics and
storylines of the games, but at the same time it prepares optimal technology for any given product.
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All the technologies are created entirely by the CP's inhouse developers. Apart from using them in our
own products and applications, we offer to licence them to others. For each project, we offer an
individual treatment according to the needs and requirements of interested parties.
All technologies are designed for PC win 9x and winNT platforms. The CPAL3D engine is also
available in its simplified version, for nGage.
An overview of our technologies::
CPAL3D
The latest engine for 3D games and applications. Also used in the RPG
adventure Gooka, arcade action Ferdy the Ant and in the
simulation game Domestic Violence: Game Over.
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All these games were constructed just with an editor and a scripting tool - you don't need a
C++ programmer or tools (compilers) for editing the technology for individual projects.
Another advantage is its independence of a specific platform. The nGage version is, with some limitations, planned in the same way.
The basic functions of the egine are extensive work with the camera, lights and materials, level of
detail, emitters and particles, volumetric shadows, skeletal animations, facial animation system, physical
engine, sound system using 3D sounds and reverb effects, data compression (ogg, adpcm, zip, lzw, jpeg…),
scripting language, scene editor, data import from 3DS max.
CPAL2
2D graphic engine used for many (not only) Czech adventure games such as
A Fairy Tale About Father Frost, 4 Leaf Clovers,
Fifth Disciple and so on.
The engine works as the basis of a shell for a specific game project. It includes both high and
low level work with sprites, paralax scrolling, alfa blending, sound system,
data compression, video playback …
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Over all this there is an adventure system in which you can, with the help of
an editor, make a point-and-click adventure game quickly and efficiently. You can also detach this system
and create a RPG or an arcanoid game.
CPALM
A system based on the CPAL2 engine - it uses its sound and rendering system to make, quickly and effiecently, multimedia applications while it maintains the highest possible emphasis on the originality of the product's look.

